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Generic CAM 0.1-PreAlpha
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| Abs() | Vector3 | |
| Dot(const Vector3 &b) | Vector3 | [inline] |
| FromString(wxString const &string) | Vector3 | |
| Normalize(void) | Vector3 | |
| operator!=(const Vector3 &b) const | Vector3 | [inline] |
| operator*(const Vector3 &b) const | Vector3 | [inline] |
| operator*(const float &b) const | Vector3 | [inline] |
| operator*=(const Vector3 &b) | Vector3 | [inline] |
| operator*=(const float &b) | Vector3 | [inline] |
| operator+(const Vector3 &a) const | Vector3 | [inline] |
| operator+=(const Vector3 &a) | Vector3 | [inline] |
| operator-(const Vector3 &a) const | Vector3 | [inline] |
| operator-() const | Vector3 | [inline] |
| operator-=(const Vector3 &a) | Vector3 | [inline] |
| operator/(const float &b) const | Vector3 | [inline] |
| operator/=(const float &b) | Vector3 | [inline] |
| operator==(const Vector3 &b) const | Vector3 | [inline] |
| Set(float x, float y, float z) | Vector3 | [inline] |
| Swap(Vector3 &b) | Vector3 | |
| ToString(void) const | Vector3 | |
| Vector3(float px=0.0, float py=0.0, float pz=0.0) | Vector3 | [inline] |
| Vector3(wxString string) | Vector3 | [inline] |
| x | Vector3 | |
| y | Vector3 | |
| z | Vector3 | |
| Zero(void) | Vector3 | |
| ~Vector3(void) | Vector3 | [inline] |